Small City: Ùogníhv Gíhm

Ùogníhv Gíhm

Ùogníhv Gíhm
Example Tauran architecture.
StateTetburland
ProvenceFtiyāobāt Region
RegionRarǐ-no Heath
Founded1115
Community LeaderLord Sedril
Area13 km2 (5 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation4562 m (14967 ft)
Average Yearly Precipitation260 cm/y (102 in/y)
Population3178
Population Density244 people per km2 (635 people per mi2)
Town AuraMysticism
Naming
Native nameÙogníhv Gíhm
Pronunciation/ˈʊog/ /nɪ̞v/
Direct Translation[bait] [national]
Translation[Not Yet Translated]

Ùogníhv Gíhm (/ˈʊog/ /nɪ̞v/ [bait] [national]) is a subtropical Small City located in the Ftiyāobāt Region of the Tetburland.

The name Ùogníhv Gíhm is derived from the Sylvin language, as Ùogníhv Gíhm was founded by Nikh́a, who was culturaly Tauran.

Climate

Ùogníhv Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Ùogníhv Gíhm receives an average of 260 cm/y (102 in/y) of precipitation, most of which comes in the form of rain during the summer. Ùogníhv Gíhm covers an area of nearly 13 km2 (5 mi2), and an average elevation of 4562 m (14967 ft) above sea level.

Overview

Ùogníhv Gíhm was founded durring the early 12th century in fall of the year 1115, by Nikh́a. The establishment of the new community went well, with no major obsticles durring construction.

Ùogníhv Gíhm was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ùogníhv Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Ùogníhv Gíhm is is constructed arround a semi-circular spacious cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Ùogníhv Gíhm's frontieer-style defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Ùogníhv Gíhm has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Ùogníhv Gíhm long.

Civic Infrastructure

Ùogníhv Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ùogníhv Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ùogníhv Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ùogníhv Gíhm's parks.

Ùogníhv Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ùogníhv Gíhm.

Ùogníhv Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ùogníhv Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ùogníhv Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ùogníhv Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ùogníhv Gíhm's public wards, blessings, and other arcane systems.

Ùogníhv Gíhm possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ùogníhv Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ùogníhv Gíhm's natural decorations nor waterways.

Ùogníhv Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ùogníhv Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ùogníhv Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ùogníhv Gíhm's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Ùogníhv Gíhm sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Ooze, Amber near Ùogníhv Gíhm are known to be quite timid.

Ùogníhv Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Enchantment energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 9
  • Farm Laborer: 13
  • Hunters: 11
  • Milk Maids: 7
  • Ranchers: 4
  • Ranch Hands: 8
  • Shepherds: 8
    • Farmland: 12839 m2
    • Cattle and Similar Creatures: 794
    • Poultry: 9534
    • Swine: 635
    • Sheep: 31
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 317

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 6
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 7
  • Candlemakers: 9
  • Carpenters: 10
  • Clothmakers: 8
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 21
  • Furriers: 2
  • Glassworkers: 10
  • Gunsmiths: 6
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 8
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 2
  • Soap and Tallow Workers: 11
  • Tailors: 17
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 8
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 8
  • Chicken Butchers: 8
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 8
  • Florists: 1
  • Potion Sellers: 5
  • Resellers: 12
  • Spice Merchants: 4
  • Wine-sellers: 6
  • Wheelwright: 5
  • Woodsellers: 2

Service workers

  • Bakers: 17
  • Barbers: 15
  • Coachmen: 4
  • Cooks: 12
  • Doctors: 6
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 10
  • Healers: 8
  • Housekeepers: 9
  • Housemaids: 14
  • House Stewards: 10
  • Inns: 3
  • Laundry maids: 5
  • Maidservants: 11
  • Nursery Maids: 5
  • Pastrycooks: 11
  • Restaurateur: 15
  • Tavern Keepers: 13

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 7
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 7
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 6
  • Pure Finder: 4
  • Skinners: 8
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 10
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 8
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 3
  • Kami Clerk: 6
  • Landlords: 6
  • Lawyers: 3
  • Legend Keepers: 5
  • Militia Officers: 28
  • Monks, Monastic: 9
  • Monks, Civic: 9
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 7
  • Priests: 13
  • Rangers: 4
  • Rat Catchers: 4
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 1
  • Storytellers: 12
  • Military Officers: 10

Cottage Industries

  • Brewers: 8
  • Comfort Services: 10
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 11
  • Needleworkers: 11
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 18
  • Spinners: 9
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 1
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 2
  • Musicians: 10
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 11
  • Writers: 12

Produce Industries

  • Butter Churners: 9
  • Canners: 9
  • Cheesmakers: 10
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 5
  • Tallowmakers: 7

1117 of Ùogníhv Gíhm's population work within a Foundational Occupation.

1839 of Ùogníhv Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 222 (7%) are noncontributers.

Points of Interest

Ùogníhv Gíhm is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

POI

History

The the a suit of Lamellar armour of Augury, an a suit of Lamellar armour imbued with notable amounts of Augury energies was created in Ùogníhv Gíhm by in time immemorial, reportedly some time during the late 2nd century.

History